The Mysterious Tower
This is the title of a scenario by Goodman Games: I got it from RPGNow in a sale of downloads, and used it last week for the strange tower sitting on a potential trade route between the Young Kingdoms and the east, via the Weeping Wastes. Session narrative The characters search the sarcophagus from which the second part of the Runestaff appeared, and find a previously concealed compartment. Inside is a selection of valuable gemstones and a magic ring. It bears a runic inscription composed of three elements: the runes for food, drink and permanence. Basically, the person wearing this doesn't need to eat or drink, although they can if they like. Useful in a desert environment. Sir Blanque gets this one. They also 'milk' the paralysing venom from their three docile crawling creatures into some glass vials. Yeuchh. The characters find that the rest of the tomb complex is deserted; any survivors from the bandit gang have fled via a secret passageway leading out from t...