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Showing posts from September, 2021

Moving through the past

  Sir Blanque   - swordsman and handsome, dashing noble half mer-person Marion  - stabby stabby dagger specialist; Nihrain who currently carries the Runestaff Destiny  - Menastrai sorceress covertly raised on Melnibone Bomilcar  - Weeping Waste nomad from a chieftain's family The four friends are now 1,000 years in their own past, having gone back in time to the period of the Melnibonean attacks on Menastree and the onset of the Great Dharzi War. They are currently located on the north-western side of the great mountain chain that separates Menastree from the rest of the continent that will become the Young Kingdoms, having freed a great tunneling basilisk thing that promptly celebrated by boring its way through the entire mountain chain. Which is how the great canal tunnel the characters found in their future came to be - in effect, they caused it to be constructed. While the basilisk, sacred to Grome, is off doing its thing with highly powerful ultrasonics, the characters settle

Building in the past

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 The characters are taught how to use Destiny's entropy Configuration b Zotaquaan of the Balance; it turns out that Sir Blanque has a particular affinity with the machinery. The group finds themselves standing in what they already know will become the site of the giant pyramid they will enter in 1,000 years' time as they begin their epic quest to find Zotaquaan in his guise as The Martek. Ouzzlingly, though there is no sign of the giant bowl that will collect the overspill from the elemental plane of water to create the river that will flow through the mountain range in to Menastree proper. The mountains are there, but nothing else, certainly nothing like the artificially created canal tunnel they remember from the future. While Zotaquaan gets himself ready to start his monumental building tasks, the characters all settle down for the night. Each of them has the same dream: a white crow flies towards a particular point n the cliff face and vanishes into it. When they wake up, t

Desert of Desolation: The Conclusion

 Now that they have completed all six of the side-quests in the chapels of the crystal cathedral, the characters find themselves transported to the interior of an enormous building. Much exploration ensues, and they find an astonishing treasury together with a perhaps even more valuable library. And it's all in High Melnibonean. After a bit of time and a lot drooling over the possibilities this lot represents, Destiny realizes the group has found the wealth and lore of the Menastrai, so this place holds incalculable possibilities. Eventually they find themselves in a central chamber with a grand dais that holds a skeletal body - (The) Martek, one presumes. A bit of careful investigation shows that there are five depressions  set into the dais, one at the head, and two each at the feet and hands. They look exactly the right fit for the star gems, so they put them in place. A lattice of super-cool light springs between the gems and coalesces around the body. It is now a whole person,