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Desert of Desolation XVII

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Sir Blanque - swordsman and handsome, dashing noble half mer-person Marion - stabby stabby dagger specialist; Nihrain who currently carries the Runestaff Destiny - Menastrai sorceress covertly raised on Melnibone Bomilcar - Weeping Waste nomad from a chieftain's family Campaign narrative The four adventurers are currently part of the way through a series of side quests. They need to find six inscribed plates that generate holographic images of minarets. Once they have these, they are to add them to a central large holographic image of a floating citadel, which is missing six of its minarets. This will help them summon the Sphere of Power of The Martek, which will destroy the rampaging Efreet Prince Khalitharius. Not so simple, then. At least they already have one of the minarets, and they now go into a side chapel that shows another plate and its associated minaret sitting on the pillow of a sleeping woman wearing loose silken robes that don't cover very much. The teleport plat

Desert of Desolation XVI

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Sir Blanque - swordsman and handsome, dashing noble half mer-person Marion - stabby stabby dagger specialist; Nihrain who currently carries the Runestaff Destiny - Menastrai sorceress covertly raised on Melnibone Bomilcar - Weeping Waste nomad from a chieftain's family Campaign narrative The crystal cathedral in which the characters now find themselves has six side chapels, each of which holds another hologram depicting a different place/time of some sort. They know that they need to find six miniature holograms of minarets to complete the main artwork in the centre of the cathedral, so it looks as though it's time for six side quests. It doesn't really matter which is first, but after taking a look at them all, they realise that each has what looks like a teleport station set into the floor underneath the hologram that represents what is presumaby its destination. It doesn't really matter which one they take first, since they'll need to follow them all. They decide