Scourge of the Slavelords XI: Coming for the Inner Council
This is the map of the area directly underneath the Slavelords' citadel in the module: According to the plotline of the adventure, the characters are supposed to enter from either of the locations marked B68 or B13b, which are secret tunnels leading from places in the city above. My lot, however, have circumvented this by entering from the myconid village directly underneath location 3 in the bottom right hand corner of the map as you look at it. This holds one of those trick dungeon monsters so beloved of D&D, which is exactly the sort of thing I don't like. This particular 'gotcha' creature is a mimic in the form of a large rug with a chest sitting on it. I repurposed the room so that the mimic is actually a fungal creation that conceals and protects the way down to the mushroom people. They aren't daft... Sir Blanque, Marion and Destiny emerge into a room made of neatly dressed stone from the lair of the myconid king. This presents them with two possible e...