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Some web resources for Stormbringer

Now that I'm back in the saddle, if you know what I mean, I've been doing a bit of a search for Stormbringer items on the webs. There is a really useful discussion site here . One of the posts recommends a really good campaign site for the game here . I don't know how to post something on that one, but if you see this, Colin, thanks for the material!

Things in the Basement

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These will be explained later... Ehlessa's Narrative Marion skips gleefully down the stairs, even though they are covered with a layer of slippery black mildew. The rest of us follow rather more gingerly. Destiny picks the frozen lock of a large door at the bottom, and we file through. We enter a large square basement hall. The room is bare, and every surface is covered in frost. Marion spots an area of flagstones that is more snowy white than the rest, and investigates. She lifts a large flagstone quite easily - it is less thick than the others and has a ring set into it. Underneath is a hidden well, an internal water supply. Falling into the icy waters beneath would not be much fun. As we look around the room, we see three doors. Also, the entire room is covered in expensive tiling, depicting motifs of timepieces repeated over and over: sundials, hourglasses, water clocks - you name it. Whoever lived here had a real thing about time. One of the rooms turns out to be t...

The Guardian of the Key to Time

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This is the title of a mini-scenario that came with the first special edition of Imagine  magazine; I think it was a pull-out from the centre of the issue. After an initial wander around various locations, it's basically a set of planned encounters in sequence, leading to an ultimate resolution. It does, though, have some really nice ideas, and can be a bit freaky. Perfect for the Young Kingdoms, then. Ehlessa's Narrative I wake, refreshed , but puzzled. I see my friend Marion, Sir Blanque and the Melnibonean woman - and what is Bomilcar doing here? The others fill me in on recent events. It turns out that the story told us by those raiders is true. My father and Jorthan's are both dead, as is that nice old man Orelius, all killed in an attack on the Nikorn estate led by a powerful fire sorceror from Pan Tang by the name of Theleb K'aarna. Our warriors at the estate are all slain too. Even worse news comes in the form of Syphax, the traitor who was banished by ...

Frostgrave RPG campaign

Thanks to The Miniatures Page fantasy discussion boards, I've come across a blog for a new role-playing campaign using the Frostgrave setting here . This is the sort of creative idea I like, so I'll be following and checking in regularly.

Welcome to Alastair

Just saying hello - Alastair has the distinction of being the first follower of this brand spanking new old school rather empty at the moment blog thingie. I promise to get more photos on here, honest!

Hex map of Ilmiora

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I wanted a good campaign map, so I purchased Hexographer . It allows one to produce maps in the style of the old Greyhawk campaign supplement, with a few extra tweaks. I made it by cropping the region from the standard Young Kingdoms map using Paint, and then I imported the resulting image as an underlay for Hexographer. It was pretty fuzzy to say the least, but it meant I could effectively place the terrain over the top, kind of like the virtual equivalent of tracing over a map using acetates, which is what I used to do back in the days of yore. I hope you can see the main features when you click on it directly: the Sighing Desert is at the northern end of the map, as are the rolling Northern Ilmioran hills. There is a substantial mountain chain to the northeast, and the Weeping Waste to the east. The grim Forest of Troos is right in the centre, with the ancient site of Org somewhere in there. I've added the main trade route, as well as locations that have already appeared in t...

Jorthan's Rescue

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Jorthan's Rescue  was a Runequest scenario published in one of the early editions of White Dwarf  magazine. Believe it or not, before it became the house rag of Games Workshop, White Dwarf  was quite an innovative games publication, carrying all sorts of interesting bits and pieces for a wide range of systems. I bought the very first compendium edition many years ago, and still have it. I have been intending to run this one as the first major scenario in the new campaign, with appropriate changes of course. I've never liked the Glorantha setting, but to people like me Runequest  was a step up from the levels system of D&D, seeming more 'realistic' because of the emphasis on statistics and skill levels. I kept the name, and so Jorthan is the son of Nikorn the sadly now deceased noble adventurer from Ilmiora. Trollkin have become Pikarayd warriors armed with clubs to fit the Young Kingdoms setting. Bomilcar's narrative With the sun rising, we scout out...